3/17/2024 0 Comments X3 albion prelude litcube terrain![]() Now learning to make something called sector trader. Claimed ships so that i have now 12M credits, caiman advanced, nexus and Mercury Super Freighter XL. If they try to avoid all this it is no wonder they get stuck and just fly off in the straight line. How to obtain MK3 trading software or am i missing something I jumped straight from X4 to X3LU. With LU there will be thousands of crates and ships around. Big ships should only avoid each other and stationary objects. ![]() This collision avoidance is also a bunch of nonsense. Originally posted by Kreon91 GER:I know it doesn't help you now, but it has been worse -) War The X universe is undergoing a period of massive change. The old X Universe is passing a new X Universe is about to be created. 1 Laptop 3:04pm Originally posted by Informer: Hi, Yes Litecube is a great mod. It shows a universe in flux, and prepares players for things to come. I've tested it extensively and it seems to significantly improves on this problem but there still are times (usually when doing collision avoidance) when a capital ship may be "stuck" trying to maneuver for some time. X-Tended (XTC) for Albion Prelude at X3: Terran Conflict Nexus - Mods and community All games X3: Terran Conflict Mods Game Alteration X-Tended (XTC) for Albion Prelude X-Tended (XTC) for Albion Prelude Endorsements 217 Unique DLs - Total DLs - Total views - Version 2. X3: Albion Prelude plays in a time between the old and the new X Universe. I added a new library script that simulates "move to position" with a timeout. This can result in the capital ship being "stuck" moving in that direction for minutes. Zip Downloads (Requires Cycrow Libraires) TC. TC/AP/FL Spk File: To install, use the plugin manager to install the spk file. ![]() So these can be used as a good example when you start to script yourself. The original code uses the "move to position" command to place the capital ship at the side of the enemy to fire its broadside weapons, however, the "move to position" command doesn't take a timeout so if the enemy is killed or moves around, the capital ship is still slowly moving towards the position it was told to go to. The cheat scripts use many of the new features of scripting in X3TC, especially the use of the custom menu. This changes the code used when capital ships (ships without main lasers) try to intercept/attack another ship in-sector. His submod "Better Capital Ship Attack Run" has been included since LU 1.6.0 Here is more information about this and the technical background. I know it doesn't help you now, but it has been worse -)
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